2/12/2024 0 Comments Serious sam 2 reviews![]() Each character does get a unique ability, but Sam’s is an incredibly boring jump. Brutal kills carry some risk because you aren’t invincible during the maneuver. Movement is independent of firing, and all characters can roll to dodge or perform “brutal kills” that finish off weakened enemies. ![]() There are no abilities, stat increases, or stage progress that will carry over after a death. Each opened lock permanently adds power-ups to the game, but you still have to be lucky enough to find them during a run. This requires multiple successful loops through stages and side challenges NPCs offer up, and honestly it isn’t enough of a reward for the effort put forth. It really is a mystery why new content hasn’t been added in, as there are some obvious gaps in the functions that have been carried over from the original Serious Sam to the new high-def remake.I appreciated the setup thanks to the strong cerebral theming, but most of the plot is revealed via text as you collect black keys and open locks in the vault. There’s still no multiplayer, for example – and because Serious Sam HD uses a new engine there’s likely to be little mod support for a while too. On that front the original game is actually a better investment as there’s plenty of Serious Sam mods out there to try. It really is hugely disappointing that Serious Sam HD doesn’t include so much as a gallery of concept art and that’s a big reason why the game doesn’t score higher. The game itself is excellent but, just as was the case with League of Legends, asking players to pay for the same content they could otherwise get cheaper isn’t something we’re entirely happy with. Serious Sam HD is still amazing though and the fact that it incorporates Valve’s Steamworks program means that it has a decent back-end for organising co-operative matches through at least. Serious Sam VR: The Second Encounter is a sequel to Serious Sam VR: The First Encounter - a frantic arcade action FPS, featuring singleplayer and co-op campaign modes, various multiplayer modes, all presented in glorious VR and with different locomotion movements. Co-op gameplay is really where the game starts to excel, with the enemy count automatically scaling to match the number of combatants and the difficulty curve catering for all skill levels. On the lowest ‘Tourist’ difficulty you’re practically invulnerable, do double damage and your health regenerates, but up on ‘Mental’ mode the tables are turned and the enemies are all invisible to boot. The co-op itself is especially interesting because it, like the rest of the game, is actually very basic, or ‘distilled’ if you prefer. It’s the singleplayer campaign with extra players – none of this friend revival or healing crap, no painkillers to ration amongst your party and no actual teamplay required. Just you, some friends and an army in the distance. If one of you gets left behind then a teleporter usually appears to let you catch up, but that’s the only real concession for those who play in groups. Somehow though, co-op in Serious Sam is more than the sum of it’s parts and stands out as one of the most incredibly joyous and social co-op games ever. ![]() Its over the top and irreverent attitude is infectious and makes Serious Sam the perfect antidote to the likes of Modern Warfare 2 and Left 4 Dead 2. When Serious Sam: The First Encounter quietly appeared in 2001, it was a real breath of fresh air. No matter how good the co-operative mode is or level design is (well, except for the obligatory sewer level) though, the game is still clearly let down by one flaw. The game delivered fantastic-looking, incredibly intense first-person. There’s nothing new and aside from the graphic enhancements there’s no reason to prefer HD over the original. It’s a good game, but it doesn’t necessarily add up to being a really good purchase – and that’s really the major reason why we can’t recommend it without reservation.
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